I've been playing through the lore-heavy expansion these past few weeks and love what I've seen so far. It helps that the customization system, which is sort of a mix between Final Fantasy VII‘s Materia and X‘s Sphere Grid POE currency trade , ensures that each playthrough will feel different, even with the same class.
Microsoft reveals a huge chunk of ID@Xbox titles – Destructoid
Oodles of oobs
There's a huge list of indies coming to Xbox One soon. I'm really looking forward to the super cute Ooblets myself, and Dunk Lords so I can dunk on all my buddies. Check out the sizzle reel for a peek at all of these:
Osiris: New Dawn, Raiders of the Broken Planet, Unruly Heroes, Path of Exile, Battlerite, Surviving Mars, Fable Fortune, Observer, Robocraft: infinite, Dunk Lords, Minion Masters, Brawlout, Ooblets, Dark and Light, Strange Brigade, Riverbond, Hello Neighbor, Shift, and Conan Exiles.
Path of Exile is still doing free-to-play right, especially with the Fall of Oriath expansion – Destructoid
Beta starts today, full release in July
It took me several years to get into Path of the Exilein earnest, but thanks to the efforts of Destructoid community member Stormworm, I was brought up to speed very quickly. As it turns out I know a lot of Path of Exilediehards, they just all think that no one plays it, and don't bring it up in casual conversation.
People should be talking about it more though, as it's one of the best examples of how to do a free-to-play game right at the moment, and it's a great tribute to dungeon crawlers of old like Diablo II. You also don't have to pay for expansions likeThe Fall of Oriath, which I had the ability to test this past week.
Path of Exile has been trucking for almost four years now, and all the while developer Grinding Gear Games has kept it honest. The entire game is free, but you can opt to dole out cash for cosmetics, extra slots, and other sundries cheap Path of exile currency . It also has giant esoteric sphere-grid esque talent trees that must be carefully calculated as you constantly re-roll characters to try different builds, punishing difficulty levels, and an endgame based around randomized dungeons. While it doesn't have the same polish as say, Reaper of Souls, it definitely has more to do.